CASE 001 — ROCKSTAR GAMES
COMMANDMENT I — RENTED, NOT SOLD · paid content revoked from libraries, launcher authentication required for solo play
▸ LAUNCHER_AUTH_LOG.pdf▸ DELISTED_CATALOG_DIFF.csv▸ EULA_REVISION_TIMELINE.txt
CASE 002 — UBISOFT
COMMANDMENT I — RENTED, NOT SOLD · purchased game deleted from accounts after server shutdown, single-player included
▸ SHUTDOWN_NOTICE_ARCHIVE.pdf▸ ACCOUNT_LIBRARY_REMOVAL.png▸ SUPPORT_TICKET_DENIAL.txt
CASE 003 — ELECTRONIC ARTS
COMMANDMENT III — ENGINEERED ADDICTION · randomized card packs sold in a title rated for minors, odds undisclosed at point of sale
▸ PACK_ODDS_INTERNAL.xlsx▸ STORE_PRICING_LADDER.png▸ PREMIUM_CURRENCY_ROUNDING.md
CASE 004 — ACTIVISION
COMMANDMENT II — UNFINISHED AT FULL PRICE · advertised campaign features absent at launch, later moved to a paid season
▸ MARKETING_VS_BUILD_DIFF.pdf▸ REMOVED_MODE_STRINGS.json▸ REFUND_REFUSAL_MACRO.txt
CASE 005 — BLIZZARD ENTERTAINMENT
COMMANDMENT II — UNFINISHED AT FULL PRICE · announced PvE offering cancelled after preorders and collector's editions shipped
▸ ROADMAP_SNAPSHOT_ARCHIVE.pdf▸ PREORDER_PAGE_CAPTURE.png▸ CANCELLATION_STATEMENT.txt
CASE 006 — SONY INTERACTIVE
COMMANDMENT I — RENTED, NOT SOLD · purchased media removed from libraries without refund, licence wording buried in terms
▸ LICENCE_TERMS_DELTA.pdf▸ LIBRARY_REMOVAL_EMAIL.eml▸ PLATFORM_POLICY_ARCHIVE.txt
CASE 007 — XBOX GAME STUDIOS
COMMANDMENT I — RENTED, NOT SOLD · offline validation failure locks owned single-player titles behind a live check
▸ OFFLINE_CHECK_TRACE.log▸ OWNERSHIP_TOKEN_EXPIRY.json▸ SUPPORT_TRANSCRIPT.txt
CASE 008 — NINTENDO
COMMANDMENT I — RENTED, NOT SOLD · storefront closure removed paid catalogue with no offline preservation patch
▸ STORE_CLOSURE_NOTICE.pdf▸ PAID_CATALOG_INVENTORY.csv▸ PRESERVATION_REQUEST_REPLY.txt
CASE 009 — BETHESDA SOFTWORKS
COMMANDMENT II — UNFINISHED AT FULL PRICE · shipped features downgraded from reveal footage, paid subscription added post-launch
▸ REVEAL_VS_RETAIL_FRAMES.pdf▸ FEATURE_FLAG_DUMP.json▸ SUBSCRIPTION_GATE_NOTES.md
CASE 010 — KONAMI
COMMANDMENT III — ENGINEERED ADDICTION · randomized player packs with hidden rates, expiring offers targeted at minors
▸ DROP_RATE_TABLE.xlsx▸ FOMO_TIMER_UI_CAPTURES.png▸ AGE_RATING_FILING.pdf
CASE 011 — CAPCOM
COMMANDMENT I — RENTED, NOT SOLD · always-online DRM added by patch to a previously offline purchased game
▸ DRM_PATCH_DIFF.txt▸ BINARY_HASH_COMPARISON.log▸ PATCH_NOTES_ARCHIVE.pdf
CASE 012 — SQUARE ENIX
COMMANDMENT II — UNFINISHED AT FULL PRICE · episodic content sold as a complete release, promised chapters undelivered
▸ STORE_DESCRIPTION_ARCHIVE.png▸ CHAPTER_MANIFEST.json▸ ROADMAP_RETRACTION.txt
CASE 013 — BANDAI NAMCO
COMMANDMENT III — ENGINEERED ADDICTION · paid gacha mechanics in a family-rated title, currency bundles priced to strand balances
▸ GACHA_PROBABILITY_SHEET.xlsx▸ CURRENCY_BUNDLE_MATH.md▸ MINOR_SPEND_REPORTS.pdf
CASE 014 — SEGA
COMMANDMENT I — RENTED, NOT SOLD · server-dependent authentication breaks purchased offline modes after sunset
▸ SUNSET_ANNOUNCEMENT.pdf▸ AUTH_ENDPOINT_404.log▸ OFFLINE_PATCH_ABSENT.txt
CASE 015 — WARNER BROS. GAMES
COMMANDMENT I — RENTED, NOT SOLD · purchased live-service title rendered unplayable, no local fallback released
▸ EOL_NOTICE_ARCHIVE.pdf▸ CLIENT_HANDSHAKE_FAILURE.log▸ REFUND_WINDOW_POLICY.txt
CASE 016 — 2K GAMES
COMMANDMENT III — ENGINEERED ADDICTION · casino-styled monetization surfaces in an annual sports release rated for teens
▸ CASINO_UI_CAPTURES.png▸ VC_EARN_RATE_STUDY.xlsx▸ PROGRESSION_THROTTLE_NOTES.md
CASE 017 — CD PROJEKT
COMMANDMENT II — UNFINISHED AT FULL PRICE · console builds shipped below advertised performance and feature targets
▸ PERFORMANCE_CAPTURE_SET.pdf▸ MARKETING_ASSET_ARCHIVE.png▸ PLATFORM_DELISTING_LOG.txt
CASE 018 — EPIC GAMES
COMMANDMENT III — ENGINEERED ADDICTION · expiring shop rotation and premium currency conversion obscuring real cost
▸ SHOP_ROTATION_TIMERS.png▸ CURRENCY_CONVERSION_TABLE.csv▸ REGULATOR_ORDER_COPY.pdf
CASE 019 — RIOT GAMES
COMMANDMENT III — ENGINEERED ADDICTION · randomized cosmetic pulls sold through layered currencies without cash pricing
▸ PULL_ODDS_DISCLOSURE_GAP.md▸ CURRENCY_LAYER_DIAGRAM.png▸ SPEND_CEILING_ANALYSIS.xlsx
CASE 020 — TENCENT GAMES
COMMANDMENT III — ENGINEERED ADDICTION · aggressive randomized monetization exported across regional builds of the same title
▸ REGIONAL_BUILD_DIFF.json▸ ODDS_LOCALIZATION_GAPS.csv▸ STORE_LISTING_ARCHIVE.pdf
CASE 021 — NETEASE GAMES
COMMANDMENT I — RENTED, NOT SOLD · regional shutdown terminated paid accounts and stored balances
▸ SERVICE_TERMINATION_NOTICE.pdf▸ BALANCE_FORFEITURE_TERMS.txt▸ PLAYER_CLAIM_LOG.csv
CASE 022 — KRAFTON
COMMANDMENT III — ENGINEERED ADDICTION · randomized crate systems with undisclosed rates in a mass-market shooter
▸ CRATE_RATE_SHEET.xlsx▸ BUNDLE_PRICE_HISTORY.csv▸ UI_DARK_PATTERN_SET.png
CASE 023 — EMBRACER GROUP
COMMANDMENT II — UNFINISHED AT FULL PRICE · announced titles cancelled after storefront preorders were collected
▸ PORTFOLIO_WRITEDOWN_FILING.pdf▸ PREORDER_PAGE_ARCHIVE.png▸ STUDIO_CLOSURE_TIMELINE.txt
CASE 024 — ZYNGA
COMMANDMENT III — ENGINEERED ADDICTION · engineered progression walls and timer bypasses aimed at repeat micro-spend
▸ WALL_TUNING_PARAMS.json▸ TIMER_BYPASS_PRICING.csv▸ RETENTION_EXPERIMENT_LOG.md
CASE 025 — TAKE-TWO INTERACTIVE
COMMANDMENT I — RENTED, NOT SOLD · paid legacy titles delisted while remaster sold as replacement, originals unrecoverable
▸ DELIST_ORDER_ARCHIVE.pdf▸ OWNERSHIP_RESTORE_DENIAL.eml▸ CATALOG_DIFF_REPORT.csv
CASE 026 — PARADOX INTERACTIVE
COMMANDMENT II — UNFINISHED AT FULL PRICE · release sold at full price with advertised systems missing at launch
▸ FEATURE_MATRIX_VS_BUILD.pdf▸ LAUNCH_STATE_REPORT.md▸ ROADMAP_REVISIONS.txt
CASE 027 — HASBRO / WIZARDS OF THE COAST
COMMANDMENT I — RENTED, NOT SOLD · licence terms revised after purchase, digital collections restricted retroactively
▸ LICENCE_REVISION_DIFF.pdf▸ COLLECTION_ACCESS_LIMITS.png▸ COMMUNITY_NOTICE_ARCHIVE.txt
CASE 028 — DEEP SILVER
COMMANDMENT II — UNFINISHED AT FULL PRICE · shipped build missing advertised modes, day-one patch removed marketed content
▸ DAY_ONE_PATCH_DIFF.txt▸ TRAILER_FEATURE_INDEX.pdf▸ STORE_COPY_ARCHIVE.png
CASE 029 — THQ NORDIC
COMMANDMENT II — UNFINISHED AT FULL PRICE · collector's edition promises undelivered, content deferred to unreleased updates
▸ CE_CONTENTS_MANIFEST.pdf▸ SHIPPED_VS_PROMISED.csv▸ SUPPORT_RESPONSE_SET.txt
CASE 030 — FOCUS ENTERTAINMENT
COMMANDMENT I — RENTED, NOT SOLD · third-party account requirement added to owned single-player title
▸ ACCOUNT_GATE_PATCH.log▸ PRIVACY_TERMS_DELTA.pdf▸ OFFLINE_LAUNCH_FAILURE.png
CASE 031 — DEVOLVER DIGITAL
COMMANDMENT II — UNFINISHED AT FULL PRICE · platform parity claims unmet at launch across advertised versions
▸ PARITY_CLAIM_ARCHIVE.png▸ BUILD_FEATURE_AUDIT.md▸ PATCH_TIMELINE.txt
CASE 032 — GEARBOX
COMMANDMENT II — UNFINISHED AT FULL PRICE · advertised post-launch content restructured into separate paid product
▸ SEASON_PASS_TERMS_DIFF.pdf▸ ANNOUNCEMENT_ARCHIVE.png▸ PASS_HOLDER_COMPLAINTS.csv
CASE 033 — RESPAWN
COMMANDMENT III — ENGINEERED ADDICTION · randomized event bundles priced beyond standard currency packs, odds unpublished
▸ EVENT_BUNDLE_PRICING.csv▸ PULL_RATE_ESTIMATES.xlsx▸ STORE_UI_CAPTURES.png
CASE 034 — INFINITY WARD
COMMANDMENT II — UNFINISHED AT FULL PRICE · marketed campaign content and modes absent or removed post-release
▸ MODE_REMOVAL_PATCH_NOTES.pdf▸ MARKETING_FRAME_INDEX.png▸ PLAYER_REPORT_DIGEST.csv
CASE 035 — SLEDGEHAMMER GAMES
COMMANDMENT II — UNFINISHED AT FULL PRICE · full-price release shipped with campaign scope below advertised material
▸ CAMPAIGN_LENGTH_AUDIT.md▸ PREORDER_CLAIMS_ARCHIVE.png▸ REVIEW_EMBARGO_TERMS.txt
CASE 036 — ROCKSTEADY
COMMANDMENT I — RENTED, NOT SOLD · always-online requirement in a story-driven title with no offline fallback
▸ ONLINE_REQUIREMENT_NOTICE.pdf▸ SERVER_OUTAGE_LOCKOUT.log▸ PRESERVATION_GAP_MEMO.md
CASE 037 — ARKANE STUDIOS
COMMANDMENT I — RENTED, NOT SOLD · single-player-adjacent content gated behind live services scheduled for sunset
▸ SERVICE_DEPENDENCY_MAP.png▸ SUNSET_RISK_ASSESSMENT.md▸ STORE_PAGE_ARCHIVE.pdf
CASE 038 — BUNGIE
COMMANDMENT I — RENTED, NOT SOLD · purchased expansions and campaigns removed from access via content vaulting
▸ VAULTED_CONTENT_INVENTORY.csv▸ PURCHASE_RECEIPT_SET.pdf▸ ACCESS_DENIED_CAPTURES.png
CASE 039 — HOYOVERSE
COMMANDMENT III — ENGINEERED ADDICTION · layered gacha currencies and limited banners marketed to a teen audience
▸ BANNER_RATE_TABLE.xlsx▸ CURRENCY_CHAIN_DIAGRAM.png▸ REGIONAL_DISCLOSURE_DIFF.csv
CASE 040 — SUPERCELL
COMMANDMENT III — ENGINEERED ADDICTION · randomized reward chests and timer monetization in child-accessible titles
▸ CHEST_ODDS_SHEET.xlsx▸ TIMER_PRICING_MODEL.md▸ AGE_GATE_AUDIT.pdf
CASE 041 — ROBLOX CORPORATION
COMMANDMENT III — ENGINEERED ADDICTION · premium currency abstraction obscures real cash cost for minors
▸ CURRENCY_EXCHANGE_RATES.csv▸ SPEND_FLOW_CAPTURES.png▸ PARENTAL_CONTROL_GAPS.md
CASE 042 — AMAZON GAMES
COMMANDMENT I — RENTED, NOT SOLD · purchased live title shut down, no local or offline continuation provided
▸ SHUTDOWN_BLOG_ARCHIVE.pdf▸ CLIENT_DEAD_ENDPOINTS.log▸ REFUND_ELIGIBILITY_TERMS.txt